Last Week in AVP #97: Apple Releases visionOS 26.2 with an Updated Jupiter Environment, F1 The Movie, Marvel Studios’ The Fantastic Four Streams on AVP, and more!
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Apple Releases visionOS 26.2 With Travel Mode Updates (source)
visionOS 26.2 expands the Travel Mode feature to cars and busses, plus it adds new features for spatial accessories like the Logitech Muse. Apple’s release notes for the update are below.
This update expands Travel Mode to cars and busses, adds support for hand-drawn content with spatial accessories, and includes other features, bug fixes, and security updates for your Apple Vision Pro.
- Travel Mode lets passengers use Apple Vision Pro on cars and busses in addition to airplanes and trains
- Support for hand-drawn content with spatial accessories like Logitech Muse in Notes, Freeform, and any PencilKit-enabled app
- Tables in Freeform can hold text, images, documents, and drawings, with cells that intelligently resize to fit, bringing structure to the content of your board
visionOS 26.2 is out now, with an updated Jupiter environment (source)
Reminder that visionOS 26.2 is out now, with an updated Jupiter environment, systemwide support for the Logitech Muse, and a super stable Travel Mode that makes Vision Pro much more comfortable to use in the car, on trains, or on buses.
F1 The Movie is now streaming on Apple TV (source)
F1 The Movie is now streaming on Apple TV.
4K Dolby Vision, Dolby Atmos, and a wide cinematic aspect ratio make it look incredible on Vision Pro.
Worth a reminder, F1 The Movie: Hot Lap Immersive is also available.
Marvel Studios’ The Fantastic Four: First Steps is now streaming on Disney+ (source)
Marvel Studios’ The Fantastic Four: First Steps is now streaming on Disney+ and watching it in 4K 3D with Spatial Audio on Apple Vision Pro is just awesome
Feels like sitting in a private cinema with a giant screen and insane clarity. Add AirPods and you’re fully immersed
26.2 the Jupiter Environment on Vision Pro now includes the planet’s rings (source)
Something tells me @neiltyson gave Apple a call, because in 26.2 the Jupiter Environment on Vision Pro now includes the planet’s rings, which were missing in 26.1
Is Red Bull’s “Immersive” Apple Vision Pro Ski Movie The Future of Action Sports? (source)
Never a company to shy away from a shinier, more high-tech way to experience the world, Apple has thrown its hat in the ski film ring.
That’s right, the company that brought you the iPod is now bringing you ski films via their new VR technology, Apple Vision Pro.
Apple Vision Pro is the company’s virtual reality headset that “seamlessly blends digital content with your physical space,” according to the company’s product description. A headset with a light-blocking eyepiece allows you to immerse yourself in video content via Apple Immersive Video, which has a 180-degree, 3D 8K recording format.
Vision Pro M5 vs. Meta Quest 3S: Two Very Different Takes on Mixed Reality (source)
The discussion around Vision Pro M5 vs. Meta Quest 3S is less about which headset is “better” and more about what kind of future each company is building. Apple is positioning Vision Pro as a high-end spatial computing platform, while Meta continues to refine accessible virtual reality for gaming, social, and entertainment use.
Although both headsets sit in the same broad category, they aim at very different users. Here’s how that difference plays out in real-world use.
Apple Glasses are coming: Here’s every rumored new feature (source)
Rumored features for Apple’s new Glasses product
The idea of smart glasses is nothing new in the world of tech. Google Glass debuted over a decade ago but was met more by skepticism than interest. Ray-Ban Meta, with their AI focus, seem to be faring better.
Apple’s work on Vision Pro and visionOS has largely been seen as laying a foundation for a future AR-driven glasses product.
A Christmas hat and a holiday maniac with the Gaussian Splat tech that powers the new Personas (source)
Streaming separate Mac windows on Vision Pro
Mac Virtual Display on Vision Pro only gives you one untouchable screen. I wanted touch input, multiple windows, and a real workflow. So I built Peel.
Peel is an early prototype for Mac, iPad, and Apple Vision Pro. It lets Vision Pro and iPad send native input directly into Mac apps, and it streams each Mac window separately so they can live alongside native VisionOS or iPadOS apps.
Current capabilities:
• Touch + gesture input into Mac apps
• Multiple Mac windows streamed at once
• Runs on both iPad and Vision Pro
• Multi-host and multi-client support
• LAN-based for low latency and security
This is an internal demo, not a marketing trailer.
Asobi: Remote Play - low latency/spatial (source)
So we’re now almost 2 weeks after release and 4 updates in, and most of the issues should be solved for everyone. There are a few lingering issues that I’m working on if you want to see what known issues there stil are then please check r/Asobi for more.
Either way version 1.0.4 has been released a couple of hours ago with some big improvements in relation to M2/M5 performance, better upscaling, better frame-gen, better in many many ways than v1.0 was. It should be super smooth and stable for all of you!
Low Latency mode has also been added with this release, this is version 1.0 and you can see a preview of it in the video of this post (top is Asobi on VP, bottom is PS5 on LG C2). Why did I say version 1.0? Because I believe there’s more to gained here, but that will take more time.
OPERATOR — Building music as an XR sculpture (source)
Hi all, we are a XR creative studio that recently launched our first project — OPERATOR.
The app is inspired by industrial design and architectural models, and it turns the process of music production into a spatial modular experience. With intuitive interactions, the application allows for an experience that is closer in its mechanics to arranging the building blocks than it is to using the audio production software.
Apple Introduces Next-Gen Gaze Tracking for Future Vision Pro and Smartglasses (source)
By integrating reflections into the tracking process, Apple aims to achieve higher accuracy, reduce occlusion issues, and improve performance in varied lighting conditions—critical for next-generation AR and VR devices.
The patent describes a system in which a light source, often infrared, illuminates the eye while a camera captures both the surface of the eye and its reflection on a lens. These composite images provide multiple perspectives of the eye in a single frame, enhancing the visibility of glints—tiny reflections used to track eye movement.
Apple Eyes Room-Aware Audio With New Patent Filing (source)
The new patent introduces several key advancements:
• Near-field vs. far-field differentiation: Devices can now process audio differently depending on whether it originates close to the user (like a voice assistant) or farther away (like a movie soundtrack).
• Custom audio format (ASAF – Apple Spatial Audio Format): Apple is developing its own codec and format, moving beyond reliance on Dolby Atmos. This allows tighter integration with Apple hardware and software.
• Room-aware audio zones: The patent describes dynamic volumetric zones where sound sources are mapped in 3D space, adapting to the listener’s position.
Apple@Work: How Apple Vision Pro is helping redefine accessibility through non-invasive brain-computer interfaces (source)
Since its release, Apple Vision Pro has been discussed a lot in the context of entertainment and work, but its most meaningful long term use case might be happening in healthcare. A new clinical study from Cognixion is using Vision Pro to learn more about how people living with conditions such as ALS, spinal cord injuries, or stroke related impairments can communicate using a combination of brain signals, eye tracking, and AI.
About Apple @ Work: Bradley Chambers managed an enterprise IT network from 2009 to 2021. Through his experience deploying and managing firewalls, switches, a device management system, enterprise grade Wi-Fi, thousands of Macs, and thousands of iPads, Bradley highlights the ways Apple IT managers deploy Apple devices, build networks to support them, train users, share stories from the trenches of IT management, and point out ways Apple could improve its products for IT departments.
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