Last Week in AVP #123: Wicked Director Jon M. Chu Makes Movie Magic With Apple Vision Pro, Apple Vision Pro vs Snap Specs, Custom Environments Made for Vision Pro and more!
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visionOS 27 Is A Much Bigger Update Than Apple’s Keynote Suggested (source)
There’s a whole lot more coming in visionOS 27 than what Apple announced in its keynote and blog post.
Announced by Apple at WWDC 2026 this week, visionOS 27 will be the fourth major operating system version for Apple Vision Pro headsets.
While Apple’s main WWDC 2026 barely mentioned the Vision Pro operating system, its documentation and developer talks reveal that visionOS 27 is one of the biggest upgrades yet, with (preconfigured) held object tracking, an IR LED tracked accessories framework, unfoveated screen recording, and a range of other major improvements.
visionOS 27 will arrive “this fall”, for both the M2 and M5 models of Apple Vision Pro. The first beta release of visionOS 27 is available now, though it lacks many of the features coming in the stable launch.
Wicked Director Jon M. Chu Makes Movie Magic With Apple Vision Pro
Custom environments made for my Vision Pro (source)
Some custom environments that I made for my Vision Pro. Love Vision OS so far. Also this is recorded in 4K30 another new feature for Vision OS27. I will make these environments available on my Patreon next week. #apple #visionpro
Siri AI feels magical on Vision OS (source)
How Apple builds the immersive environments for Vision Pro (source)
A new immersive video from alt.101 is now out for Apple Vision Pro (source)
A new immersive video from alt.101 is now out for Apple Vision Pro. Once again, it’s a mind-blowing, beautifully filmed production. I especially love the water splash from the swimming pool! Watch it on the @_amplium app, the best platform for high-quality immersive videos. Bravo to the production team for such beautiful work. @hbk_310 #AppleVisionPro #Apple
Some custom environments made for my Vision Pro (source)
Some custom environments that I made for my Vision Pro. Love Vision OS so far. Also this is recorded in 4K30 another new feature for Vision OS27. I will make these environments available on my Patreon next week. #apple #visionpro
Apple Vision Pro vs Snap Specs: Two visions of face-worn computing, compared (source)
The launch of Snap Specs at Augmented World Expo on June 16 is a big shift forward for the social company. After the previous effort of Snap Spectacles, Snap Specs are a step closer to the augmented reality future by being smart glasses with a built-in display.
This is something that brings Snap’s efforts in line with the Ray-Ban eyewear that Meta has produced, including its yet-to-ship Meta Ray-Ban Display. It’s also a massively different product from Apple’s own head-mounted computing device, the Apple Vision Pro.
This is what to take into account when comparing Snap’s Specs against the specs of Apple Vision Pro.
Beautiful animations that appear on Vision Pro when you scan your Persona (source)
Shoutout to whoever at Apple came up with these beautiful animations that appear on Vision Pro when you scan your Persona.
There is so much attention to detail throughout visionOS that it keeps me very confident this is not an experimental product that has reached its end, but rather the beginning of an exciting (but also long) journey.
Gracia released their Vision Pro app allowing you to stream or download 4D gaussian splats (source)
Gracia just released their Vision Pro app allowing you to stream or download 4D gaussian splats. Great stuff! Full video breakdown coming tomorrow.
Experimenting with visionOS 27’s native Gaussian Splat rendering (source)
Today I am experimenting with visionOS 27’s native Gaussian Splat Rendering
It’s limited to 200,000 splats, BUT due to this, you can render them in shared space
@zmiennys helped train a rough test scan of my Rem figurine that I could place right next to the real one.
Logitech Muse now supports almost any app and can be used for input across the entire system (source)
Never underestimate the speed at which visionOS is evolving. Just three weeks later, with the latest beta, the Logitech Muse now supports almost any app and can be used for input across the entire system.
I tested it with my favorite drawing app, TouchDesk, and it’s incredibly smooth – it feels just like using an Apple Pencil since you don’t even have to press a button to draw. You just touch the desk.
There’s no lag, and it even provides subtle haptic feedback while drawing. The last time I reviewed it, I wasn’t entirely sure I could recommend it, but with the new system-wide support coming to visionOS, I think it’s now a must-have for every Vision Pro enthusiast.
Announcing: “CONNECTOME” Now Available on Apple Vision Pro (source)
Seattle, WA, June 16, 2026. Indie game developer Grant Hinkson of Parietal Lab is excited to announce that CONNECTOME, an immersive art experience, is now available on Apple Vision Pro, live on the App Store for $9.99. CONNECTOME first launched for Meta Quest in May 2025.
“CONNECTOME is an invitation to slow down and rediscover the joy of discovery. The reward is the wonder of seeing something for the first time.” — Grant Hinkson, creator
Apple wins a Patent for a Next-Gen Motorized Facial Comfort Interface System for Future Vision Pro + (source)
The newly announced visionOS 27 proves that Apple is still deeply committed to the Apple Vision Pro headset and is actively maturing the platform. Despite rumors about the headset’s future, this major software update packs heavy-hitting AI upgrades and highly requested features that show the device is alive and well. Adding to that, Apple was granted a patent today that focuses on one of the most important but least glamorous challenges in head-mounted displays: comfort. It was one of the biggest complaints about the original headset.
The granted patent describes an adjustable facial interface for a head-mounted device, designed to conform more precisely to different facial shapes while maintaining stability, proper eye relief and a reliable light seal.
Apple Patent Details Optical-Module Tracking for More Accurate Wearable Displays include AR Glasses (source)
The filing describes a head-mounted device with left and right optical assemblies. Each optical assembly can include a display, a lens, and a support structure that carries those components. The optical assemblies can move toward or away from each other along guide rods, allowing the device to adjust for different interpupillary distances.
That is a significant issue for any headset, goggles, AR glasses or mixed-reality device. Users’ eyes are spaced differently, and if the optical assemblies are not positioned correctly, the visual experience can suffer. Misalignment can affect clarity, comfort, eye strain, field of view and the quality of immersive content.
University of Leipzig in Germany to develop a spatial computing platform for neurosurgery (source)
University of Leipzig in Germany receives funding support from the EU and others to develop a spatial computing platform for neurosurgery.
It will first be introduced for education and training, with the aim of future clinical applications such as ventricular drain placement procedures.
An innovative initiative to enhance the precision and safety of surgeries, shaping the future of medicine from education to clinical practice. (Details in replies)
A open-source virtual joystick package (source)
Hey visionOS devs! I published a new open-source virtual joystick package so you can easily control characters in your immersive apps.
https://github.com/hunterh37/DicyaninVirtualJoystick
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Until next week 👋






